bluebrian7
10-27-2005, 01:22 AM
hey everyone,i thought i would introduce a deck to all you lame beatdown players(points to himself ><) well of course weird decks are the fun decks for me because i dont think records matter, but thats only my opinion. Well one of my great inventions is gate guardian which is unbeatable(only played 2 games)...
Heres my list:
Monsters 19:
2 kazejin
2 sujin
2 sanga
1 gate gaurdian
3 nimble momonga
3 giant soldier of stone
2 magician of faith
1 sangan
1 witch
1 sinister
1 morphing jar
Magic 16:
1 swords of revealing light
1 pot of greed
1 graceful charity
1 dark hole
1 raigeki
1 snatch steal
1 change of heart
1 premature burial
1 painful choice
1 monster reborn
1 harpie duster
1 heavy storm
1 mystical space typhoon
2 nobleman of crossout
1 delinquit duo
Traps 5:
2 royal decree
1 imperial order
1 call of the haunted
1 mirror force
This deck obviously gets bad draws but if it starts working it does pretty well...
Some changes you could try are:
-switching the gss to castle of illusion and include crush
-add forceful and confiscate but not needed but who knows x_X
-switch decree to trunade
-noblem switch to fissure/tribute/ruin/hole just your play style
-cease over nobleman it still stops the flip and does damange but i dont like too many traps
-add more pieces of gate gaurdian and a gate gaurdian but makes it even less consistant
-shallow grave/spear cretin get all the pieces back after a painful/graceful/hand disrupiton
-ultimate offering=summon more monsters a turn so sacrifice easier
-3 giant germ to help for tributing
somethings not to do:
-cyber jar with 7 non 4 star monsters, its pretty hard not to get a major hit to your life points after this >< but thats only my opinion
Well hopefully you guys will actually post this time instead of turning it into a discussion about if ruin is better than cylinder if you want to play against this just d-mail me or pm me of just talk to me lol and ill play you a game with this deck... well hope you guys have good dueling(no idea what to say)...yeah...
Heres my list:
Monsters 19:
2 kazejin
2 sujin
2 sanga
1 gate gaurdian
3 nimble momonga
3 giant soldier of stone
2 magician of faith
1 sangan
1 witch
1 sinister
1 morphing jar
Magic 16:
1 swords of revealing light
1 pot of greed
1 graceful charity
1 dark hole
1 raigeki
1 snatch steal
1 change of heart
1 premature burial
1 painful choice
1 monster reborn
1 harpie duster
1 heavy storm
1 mystical space typhoon
2 nobleman of crossout
1 delinquit duo
Traps 5:
2 royal decree
1 imperial order
1 call of the haunted
1 mirror force
This deck obviously gets bad draws but if it starts working it does pretty well...
Some changes you could try are:
-switching the gss to castle of illusion and include crush
-add forceful and confiscate but not needed but who knows x_X
-switch decree to trunade
-noblem switch to fissure/tribute/ruin/hole just your play style
-cease over nobleman it still stops the flip and does damange but i dont like too many traps
-add more pieces of gate gaurdian and a gate gaurdian but makes it even less consistant
-shallow grave/spear cretin get all the pieces back after a painful/graceful/hand disrupiton
-ultimate offering=summon more monsters a turn so sacrifice easier
-3 giant germ to help for tributing
somethings not to do:
-cyber jar with 7 non 4 star monsters, its pretty hard not to get a major hit to your life points after this >< but thats only my opinion
Well hopefully you guys will actually post this time instead of turning it into a discussion about if ruin is better than cylinder if you want to play against this just d-mail me or pm me of just talk to me lol and ill play you a game with this deck... well hope you guys have good dueling(no idea what to say)...yeah...