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sizza
05-08-2006, 07:01 PM
I didnt want to give it out ^^ but I am feeling nice
I will give a reason for each card as well.

my deck is:

40 cards in total

[11 spell]
1x pot (to draw)
1x swords (to stall)
2x upstart (to draw)
2x the dark door (so that 1 monster is enough per turn)
1x dark hole (always good to have in case of cyber jar)
3x nightmare's steelcage (to stall)
1x scapegoat (to stall - works well with dark door)

[12 trap]
2x gravity bind (stall)
3x jar of greed (draw)
3x pharaoh's treasure (mainly to get exodia from the grave)
3x backup soldier (to get limbs back)
1x magic jammer (to stop cards like storm, nobleman etc. etc.)

[4 normal monster]
1x right leg of the forbidden one (to win)
1x right arm of the forbidden one (to win)
1x left leg of the forbidden one (to win)
1x left arm of the forbidden one (to win)

[13 effect monster]
3x skelengel (to draw)
1x sangan (to get cards you need)
3x des lacoonda (to draw)
1x exodia of the forbidden one (to win)
2x magician of faith (get cards like pot or upstart)
1x kuriboh (just incase you get a bad draw or your opponent gets lucky)
1x morphing jar (to draw if you have ANYTHING apart from the head in hand)
1x cyber jar (if you get a limb, i suggest playing it in atk mode if you dont have jammer because you have a high risk of getting noblemaned)

darkstarter
05-08-2006, 08:32 PM
good and cool does it work????????

sizza
05-08-2006, 09:20 PM
dark, i got to round 4 almost round 5 in prelims with it and only lost because he topdecked to win.

It averages 8-13wins in gs.

it has a rating of about 200wins-30losses

Fendoren
05-09-2006, 12:59 AM
My Exodia deck....

41 cards in total

[9 spell]
1x pot (to draw)
1x swords (to stall)
2x upstart (to draw)
2x messager of peace (stall)
1x dark hole (always good to have in case of cyber jar)
1x premature burial (for sangan)
1x scapegoat (to stall - works well with dark door)

[15 trap]
2x gravity bind (stall)
3x jar of greed (draw)
2x pharaoh's treasure (mainly to get exodia from the grave)
2x backup soldier (to get limbs back)
2x solemn judgement (to stop cards)
1x call of haunted (for sangan)
2x waboku (stall)
1x torrential tribute (kill off my sangan and/or their monsters)

[6 normal monster]
1x right leg of the forbidden one (to win)
1x right arm of the forbidden one (to win)
1x left leg of the forbidden one (to win)
1x left arm of the forbidden one (to win)
2x giant soldier of stone (blockers)

[11 effect monster]
2x skelengel (to draw)
1x sangan (to get cards you need)
2x spirit reapers (blockers)
2x nimble momonga (blockers/gain life)
1x exodia of the forbidden one (to win)
1x cyber jar (if you get a limb, i suggest playing it in atk mode if you dont have jammer because you have a high risk of getting noblemaned)

It has a pretty high rate of wins. I haven't played it in any tourneys yet thought.

sizza
05-09-2006, 02:32 AM
fendoren, the main thing in an exodia deck is to draw. Any cards that help you draw are worth putting in like skelengel etc.

stephenconor
05-09-2006, 06:32 AM
ill post my no spell exoida deck as sizza says its 2 draw card but i think that with out the use of spells there fore no mof u can have a good deck



no spells exoida deck drew exoida i less than 7 turns
exoida deck wih spells need 2 get all cards out of deck



comming soon SC no spell exoida deck

Fendoren
05-09-2006, 11:01 AM
Sizza... umm.. yeah.. I know. I have skelengal in there. The only thing I dont have was the des laconda which I don't really like. I had them in before but never really used them cause they always got killed. Well I guess with the steelcages they might live better one thing I dont have.