Jamaya Storm
08-26-2006, 06:55 PM
FOR SALE
Elementalist
Green
Galigord's Stone Scroll (1k)
>E + 12, Req 9 Earth Magic +1(20% chance while using skills) H + 30
Gold
Plagueborn Sceptor (1K)
>11-21, Req 8 earth, (halves spell cast time 9%) E + 5(enchanted)
Defensive Jade Staff of Enchanting (2K)
>E + 10, 11-22, Req 11channeling, A + 5,
>Enchantments last 19% longer
>Reduces poison duration on you by 20%
Fire Wand (1K)
>11-22, Req 13, halves spell casts 9%
Amber Staff of Fortitude (2K)
>E + 10, 11-22, Req 13 air magic, H + 29
>Reduces Bleeding duration on you by 20%
Insightful Fire Staff (3K)
>E + 10, 11-22, Reqs 10, 9% chance half cast time, E + 4
Hale Water Staff of Defense (3k)
>E + 10, 11-22, Req 9 water, H + 28, A + 5,
>9% chance to half cast time
Jade Wand (2K)
>11-22, Req 11 earth magic
>halves skill recharge of spell(10% chance)
Defensive Earth Staff of Enchanting (4K)
>E + 10, 11-22, Req 8 earth, A + 5
>halves skill recharge of earth magic spell (19% chance)
>Enchantments last 19% longer
Purple
Plagueborn Sceptor (1k)
>11-22, Req 9 Air Magic, E+4
Warrior
Green
Razorfin's Axe (15k)
>6-28, Req 9, Dmg +15% ^ 50, Life stealing:3, H+30
Thorgall's Stone Smasher (1K)
>19-35, Reg 9, Dmg + 15%(while stanced) A + 7 vs physical
>Double Adrenaline on hit 10% chance
Tanzit's Defender (5K)
>Armor 16, Req 9i
>Reduces Blind duration on you by 20%
>Reduces physical damage by 2(while in stance)
Gold
Shield of the Wing (5K)
>Armor 16, Req 11 tactics, H + 43 (while stanced)
Barbed Summit Axe of Fortitude (12K)
>6-28, Req 8 Axe, dmg 19% v 50%, H + 29
>lengthens bleeding duration on foes by 33%
Vampiric Summit Axe of Enchanting (15K)
>6-28, Req 10 Axe, Dmg 14% ^ 50%
>life stealing: 3
>Health regen: -1
>enchantments last 19% longer
Celestial Shield (3K)
>Armor 16, Req 8 Tactics,
>Reduces physical dmg by 3(while hexed)
Exalted Aegis (2k)
>Armor 16, Req 13 Tactics
>Reduces physical damage by 2(while enchanted)
Sundering Jade Hammer of Fortitude (3K)
>19-35, Req 12, Dmg + 15%, A -10(while attkg)
>H + 29, Armor penetration +20% (chance 20%)
Zealous Wicked Blade of Shelter (3K)
>15-22,Req 12, Dmg + 15%(while stanced), A + 7 vs physical
>Energy gain on hit: 1
>Energy regeneration -1
Heavy Mammoth Axe of Fortitude (3K)
>6-28, Req 8, Dmg +20%(while hexed) H + 30
>Lengthens Weakness duration on foes by 33%
Zealous Golden Maul of Hammer Mastery (2K)
>19-35, Req 12, Energy gain on hit: 1
>Energy regeneration -1
>Hammer mastery +1(19% chance while using skills)
Crippling Great Axe of Defense (2K)
>6-28,Req 13, Dmg +14% vs hexed foes, A + 5
>Lengthens cripples duration on foes by 33%
Celestial Shield (10-20K BEST OFFER)
>Armor 16, Req 8 strength, H + 27
>Reduces physical dmg by 5(chance 19%)
Fiery Cleaver of Fortitude (1K)
>6-27, Req 11, Dmg + 20%(while hexed), H + 30
Bronze Shield (2K)
>Armor 16, Req 11, H +58(while hexed)
>Reduces physical dmg by 5 (chance 19%)
Fiery Runic Maul (2K)
>Fire Dmg 19-35, Req 11, Dmg +14% ^ 50%
Eboni Oni Blade (3K)
>15-22, Req 13,Dmg +14% while enchanted
Shocking Kaineng Axe of Warding (3K)
>6-26, Req 8, Dmg +20%(while hexed), A+ 7vs elemental
Cruel Jitte of Shelter (2K)
>15-22, Req 11, Dmg 15%(while enchanted), lenthens durations by 30%,A + 5
Purple
Plagueborn Maul (2K)
>19-35,Req 8 hammer, Dmg +14% while enchanted
Shocking Plagueborn Axe of Shelter (4K)
>6-28, Req 11, Dmg + 14% ^ 50%, A + 6 vs physical
Ebon Gothic Sword of Fortitude (10K)
>15-22, Req 8, Dmg + 13% ^ 50%, H + 26
Blue
Hammer Grip of Fortitude Health + 29 (1K)
Heavy Hammer Haft (Lengthens weakness on foes by 33%) (500 gold)
Ebon Axe Haft (Earth Damage) (750 gold)
Dadao Sword
>15-22, Req 9, Dmg + 15% ^ 50% (250 gold)
Fiery Sword Hilt (Fire Damage) (500 gold)
Ranger
Gold
Fiery Half Moon of Enchanting (1K)
>15-28, Req 13 marksmanship, Dmg +20% v 50%, enchants 20% longer
Poisonous Shortbow of Warding (2K)
>15-28, Req 8 marksmanship, Dmg +15% ^ 50%, A + 7
>Lengthens Poison duration on foes by 33%
Shadow Bow of Enchanting (30K)
>15-28, Req 10 marksmanship, Dmg + 15% ^ 50%
>enchantments last 20% longer
Poisonous Ivory Bow (2K)
>15-28, Req 12 marksmanship, Dmg + 15% vs hexed foes
>lengthens poison duration on foes by 33%
Blue
Bow Grip of Trollslaying Dmg +20% vs trolls (5K)
Bow Grip of Enchating (make offer)
>Enchantments last 18% longeri
Silencing Bow String (Lengthens daze on foes by 33%) (2K)
Monk
Green
Wenslauss' Faith (2K)
>E + 10,11-22,Req 9 divine, H + 30, E + 5,
>Halves casting time of spells (10% chance)
>Halves skill recharge of spell (10% chance)
Wenslauss' Faith (2K)
>E + 10, 11-22, Req 9 Divine, H + 30, E + 5
>halves skill recharge of spell 10% chance
>halves casting time of spell 10% chance
Gold
Healing Ankh (8K)
>E + 12, Req 8 healing, H + 57(while hexed)
Hale Holy Staff of Warding (3K)
>E+10, Fire Dmg 11-22, Req 9 Divine, H+29, A+7 vs elemental attacks
>Reduces Poison duration on you by 20%
Divine Symbol (2K)
>E + 12, Req 9,H + 30
Defensive Smiting Staff (3K)
>E + 10, 11-22, Req 8, A + 5, Halves skill recharge of spell 9% chance
Healing Ankh (1K)
>E + 12, Req 13 healing, 19% chance of halving skill recharge on protecion
Protective Icon (1K)
>E +12, Req 13 protection, A + 5 (while casting)
Holy Rod (1K)
>11-22, Req 12 divine, E + 5 (while enchanted)
Defensive Holy Branch of Smiting Prayers (2K)
>E + 10, 11-22, Req 9 Divine, A + 5
>halves skill recharge of Smiting Prayers spells(chance 20%)
>Smiting Prayers +1
Necromancer
Green
Morgriff's Scepter (2K)
>11-22, Req 9 Death,
>halves casting time of spell (10% chance)
>halves skill recharge of spells (10% chance)
Gold
Idol
>E + 12, Req 8, A + 5 ^ 50% (2K)
Ritualist
Green
Orosen's Staff (10K)
>E + 10, 11-22, Req 9 spawn, A + 5, A +5
>halves cast time of restoration magic spells(chance 20%)
>halves skill recharge of restoration magic spells(chance 20%)
Gold
Amber Wand (2K)
>11-22, Req 12 restoration, E + 4 ^ 50%
Celestial Staff of Shelter (5K)
>E + 10, Fire Dmg 11-21, Req 8 channeling, A + 7 vs physical
>Reduces deep wound duration on you by 20%
Jug
>E + 12, Req 9 Spawn Power (1K)
>Reduces Deep wound duration on you by 20%
Writhing Focus (2K)
>E + 12, Req 8, H + 44(while enchanted)
Mesmer
Green
The Purifier (1K)
>E + 12, Req 9, H + 60
>Reduces Dazed duration on you by 20%
The Rockmolder (1K)
>E + 12, Req 9, Illusion + 1(20% while using skills)
>Halves skill recharge of spells 10%
Gorrel's Staff (2K)
>E + 10, 11-22, Req 9 illusion, H + 30, H + 30,
>halves cast time of spell (10% chance)
>reduces deep wound duration on you by 20%
Gold
Jeweled Chakram (1K)
>E + 12, Req 9, A + 5 vs physical
Inscribed Chakram (1K)
>E + 12, Req 12 domination, A + 5, Halves skill recharge of spell 10% chance
Hale Amber Staff of Dragonslaying (2K)
>E + 10, 11-22, Req 12 domination, H + 29, Dmg +19% vs Dragons,
>Reduces Deep Wound Duration on you by 20%
Assassin
Gold
Cruel Sai of Defense (2K)
>7-17, Req 13, Dmg +15%, E -5, A + 5
>Lengthens Deep Wound duration on foes by 33%
Zealous Celestial Daggers of Shelter (4K)
>7-17, Req 10, Dmg + 15% vs hexed foes, A + 7
>Energy gain on hit: 1
>Energy regeneration -1
Sundering Celestial Daggers of Dagger Mastery (4K)
>7-16, Req 8, Dmg +14%(while enchanted)
>Armor penetration +20%(19% chance)
>Dagger Mastery +1(19% chance while using skills)
Icy Celestial Daggers of Defense (1K)
>7-17, Req 10, A + 5
Blue
Shocking Dagger Tang (Lightning Damage) (1K)
Cruel Dagger Tank ( Lengthens Deep Wound Duration on foes by 33%) (make offer)
Fiery Sword Hilt (Fire Damage) (500 gold)
Staff Heads
Blue
Hale Staff Head H + 29 (1K)
Defensive Staff Head A + 5 (1K)
Defensive Staff Head A + 5 (1K)
Defensive Staff Head A + 5 (1K)
Defensive Staff Head A + 5 (1K)
Defensive Staff Head A + 5 (1K)
Defensive Staff Head A + 5 (1K)
Defensive Staff Head A +5 (1K)