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dhatcher1
08-21-2006, 05:13 AM
Next Saturday (August 26) from 4-6PM Pacific time we will be hosting a Swap Meet in the Gamerspride Guild Hall. Bring your unwanted or unneeded items and trade/sell them to your guildmates and our allies. I am announcing this on their web site also.

Remeber, these are people that will be helping you with missions later so be fair or even generous to them. I plan on selling most of my things at half the Guru list prices (see the "What is it Worth" or "Green Items" posts in our knowledgebase).

If someone wants to host a morning session, please PM me and I can add this to announcements.

I also recommend you post on this thread a list of items you have for sale and your expected prices (along with your game name so they know who to contact).

dhatcher1
08-21-2006, 05:39 AM
IGN: Thud Wun

Healing Rod = 125 gold (collector item)
Fire Damage 11-22 Req 9 Divine Favor
Halves recharge Healing 20%; +5 Energy Health under 50%

Forgotten Fan = 1K
Energy +12 req 9 Illusion
Health +30; Armor +5; Energy -5

Insightful Divine Staff of Fortitude = 3K
Fire Damage 11-22 Req 13 Divine Favor
Halves Recharge of Spells 9%; Energy +14 ; Health +30

Zodiac Sword of Fortitude = 5K
Slashing Damage 15-22 req 13 Sword
Damage +13% Health above 50%; Health +27

Staff Head: Armor +5 = 2K
Staff Head: Health +29 = 1K
Staff Wrapping: Armor +5 = 1K
Staff Wrapping: Health +29 = 2K

Firey Bow String = 500
Icy Bow String = 500
Shocking Bow String = 500
Sundering Bow String (19%) = 6K
Bow Grip: Armor +5 = 2k
Bow Grip: +20% vs Ogres = 1K

Hammer Grip of Enchanting 19% = 1K

Shocking Axe Haft = 500
Axe Grip of Warding +7 (vs elemental) = 1K

Jamaya Storm
08-26-2006, 06:55 PM
FOR SALE


Elementalist

Green
Galigord's Stone Scroll (1k)
>E + 12, Req 9 Earth Magic +1(20% chance while using skills) H + 30

Gold
Plagueborn Sceptor (1K)
>11-21, Req 8 earth, (halves spell cast time 9%) E + 5(enchanted)

Defensive Jade Staff of Enchanting (2K)
>E + 10, 11-22, Req 11channeling, A + 5,
>Enchantments last 19% longer
>Reduces poison duration on you by 20%

Fire Wand (1K)
>11-22, Req 13, halves spell casts 9%

Amber Staff of Fortitude (2K)
>E + 10, 11-22, Req 13 air magic, H + 29
>Reduces Bleeding duration on you by 20%

Insightful Fire Staff (3K)
>E + 10, 11-22, Reqs 10, 9% chance half cast time, E + 4

Hale Water Staff of Defense (3k)
>E + 10, 11-22, Req 9 water, H + 28, A + 5,
>9% chance to half cast time

Jade Wand (2K)
>11-22, Req 11 earth magic
>halves skill recharge of spell(10% chance)

Defensive Earth Staff of Enchanting (4K)
>E + 10, 11-22, Req 8 earth, A + 5
>halves skill recharge of earth magic spell (19% chance)
>Enchantments last 19% longer

Purple
Plagueborn Sceptor (1k)
>11-22, Req 9 Air Magic, E+4

Warrior

Green
Razorfin's Axe (15k)
>6-28, Req 9, Dmg +15% ^ 50, Life stealing:3, H+30

Thorgall's Stone Smasher (1K)
>19-35, Reg 9, Dmg + 15%(while stanced) A + 7 vs physical
>Double Adrenaline on hit 10% chance

Tanzit's Defender (5K)
>Armor 16, Req 9i
>Reduces Blind duration on you by 20%
>Reduces physical damage by 2(while in stance)

Gold
Shield of the Wing (5K)
>Armor 16, Req 11 tactics, H + 43 (while stanced)

Barbed Summit Axe of Fortitude (12K)
>6-28, Req 8 Axe, dmg 19% v 50%, H + 29
>lengthens bleeding duration on foes by 33%

Vampiric Summit Axe of Enchanting (15K)
>6-28, Req 10 Axe, Dmg 14% ^ 50%
>life stealing: 3
>Health regen: -1
>enchantments last 19% longer

Celestial Shield (3K)
>Armor 16, Req 8 Tactics,
>Reduces physical dmg by 3(while hexed)

Exalted Aegis (2k)
>Armor 16, Req 13 Tactics
>Reduces physical damage by 2(while enchanted)

Sundering Jade Hammer of Fortitude (3K)
>19-35, Req 12, Dmg + 15%, A -10(while attkg)
>H + 29, Armor penetration +20% (chance 20%)

Zealous Wicked Blade of Shelter (3K)
>15-22,Req 12, Dmg + 15%(while stanced), A + 7 vs physical
>Energy gain on hit: 1
>Energy regeneration -1

Heavy Mammoth Axe of Fortitude (3K)
>6-28, Req 8, Dmg +20%(while hexed) H + 30
>Lengthens Weakness duration on foes by 33%

Zealous Golden Maul of Hammer Mastery (2K)
>19-35, Req 12, Energy gain on hit: 1
>Energy regeneration -1
>Hammer mastery +1(19% chance while using skills)

Crippling Great Axe of Defense (2K)
>6-28,Req 13, Dmg +14% vs hexed foes, A + 5
>Lengthens cripples duration on foes by 33%

Celestial Shield (10-20K BEST OFFER)
>Armor 16, Req 8 strength, H + 27
>Reduces physical dmg by 5(chance 19%)

Fiery Cleaver of Fortitude (1K)
>6-27, Req 11, Dmg + 20%(while hexed), H + 30

Bronze Shield (2K)
>Armor 16, Req 11, H +58(while hexed)
>Reduces physical dmg by 5 (chance 19%)

Fiery Runic Maul (2K)
>Fire Dmg 19-35, Req 11, Dmg +14% ^ 50%

Eboni Oni Blade (3K)
>15-22, Req 13,Dmg +14% while enchanted

Shocking Kaineng Axe of Warding (3K)
>6-26, Req 8, Dmg +20%(while hexed), A+ 7vs elemental

Cruel Jitte of Shelter (2K)
>15-22, Req 11, Dmg 15%(while enchanted), lenthens durations by 30%,A + 5

Purple
Plagueborn Maul (2K)
>19-35,Req 8 hammer, Dmg +14% while enchanted

Shocking Plagueborn Axe of Shelter (4K)
>6-28, Req 11, Dmg + 14% ^ 50%, A + 6 vs physical

Ebon Gothic Sword of Fortitude (10K)
>15-22, Req 8, Dmg + 13% ^ 50%, H + 26

Blue
Hammer Grip of Fortitude Health + 29 (1K)

Heavy Hammer Haft (Lengthens weakness on foes by 33%) (500 gold)

Ebon Axe Haft (Earth Damage) (750 gold)

Dadao Sword
>15-22, Req 9, Dmg + 15% ^ 50% (250 gold)

Fiery Sword Hilt (Fire Damage) (500 gold)


Ranger

Gold
Fiery Half Moon of Enchanting (1K)
>15-28, Req 13 marksmanship, Dmg +20% v 50%, enchants 20% longer

Poisonous Shortbow of Warding (2K)
>15-28, Req 8 marksmanship, Dmg +15% ^ 50%, A + 7
>Lengthens Poison duration on foes by 33%

Shadow Bow of Enchanting (30K)
>15-28, Req 10 marksmanship, Dmg + 15% ^ 50%
>enchantments last 20% longer

Poisonous Ivory Bow (2K)
>15-28, Req 12 marksmanship, Dmg + 15% vs hexed foes
>lengthens poison duration on foes by 33%

Blue
Bow Grip of Trollslaying Dmg +20% vs trolls (5K)

Bow Grip of Enchating (make offer)
>Enchantments last 18% longeri

Silencing Bow String (Lengthens daze on foes by 33%) (2K)

Monk

Green
Wenslauss' Faith (2K)
>E + 10,11-22,Req 9 divine, H + 30, E + 5,
>Halves casting time of spells (10% chance)
>Halves skill recharge of spell (10% chance)

Wenslauss' Faith (2K)
>E + 10, 11-22, Req 9 Divine, H + 30, E + 5
>halves skill recharge of spell 10% chance
>halves casting time of spell 10% chance


Gold
Healing Ankh (8K)
>E + 12, Req 8 healing, H + 57(while hexed)

Hale Holy Staff of Warding (3K)
>E+10, Fire Dmg 11-22, Req 9 Divine, H+29, A+7 vs elemental attacks
>Reduces Poison duration on you by 20%

Divine Symbol (2K)
>E + 12, Req 9,H + 30

Defensive Smiting Staff (3K)
>E + 10, 11-22, Req 8, A + 5, Halves skill recharge of spell 9% chance

Healing Ankh (1K)
>E + 12, Req 13 healing, 19% chance of halving skill recharge on protecion

Protective Icon (1K)
>E +12, Req 13 protection, A + 5 (while casting)

Holy Rod (1K)
>11-22, Req 12 divine, E + 5 (while enchanted)

Defensive Holy Branch of Smiting Prayers (2K)
>E + 10, 11-22, Req 9 Divine, A + 5
>halves skill recharge of Smiting Prayers spells(chance 20%)
>Smiting Prayers +1


Necromancer

Green
Morgriff's Scepter (2K)
>11-22, Req 9 Death,
>halves casting time of spell (10% chance)
>halves skill recharge of spells (10% chance)

Gold
Idol
>E + 12, Req 8, A + 5 ^ 50% (2K)

Ritualist

Green
Orosen's Staff (10K)
>E + 10, 11-22, Req 9 spawn, A + 5, A +5
>halves cast time of restoration magic spells(chance 20%)
>halves skill recharge of restoration magic spells(chance 20%)

Gold
Amber Wand (2K)
>11-22, Req 12 restoration, E + 4 ^ 50%

Celestial Staff of Shelter (5K)
>E + 10, Fire Dmg 11-21, Req 8 channeling, A + 7 vs physical
>Reduces deep wound duration on you by 20%

Jug
>E + 12, Req 9 Spawn Power (1K)
>Reduces Deep wound duration on you by 20%

Writhing Focus (2K)
>E + 12, Req 8, H + 44(while enchanted)

Mesmer

Green
The Purifier (1K)
>E + 12, Req 9, H + 60
>Reduces Dazed duration on you by 20%

The Rockmolder (1K)
>E + 12, Req 9, Illusion + 1(20% while using skills)
>Halves skill recharge of spells 10%

Gorrel's Staff (2K)
>E + 10, 11-22, Req 9 illusion, H + 30, H + 30,
>halves cast time of spell (10% chance)
>reduces deep wound duration on you by 20%

Gold
Jeweled Chakram (1K)
>E + 12, Req 9, A + 5 vs physical

Inscribed Chakram (1K)
>E + 12, Req 12 domination, A + 5, Halves skill recharge of spell 10% chance

Hale Amber Staff of Dragonslaying (2K)
>E + 10, 11-22, Req 12 domination, H + 29, Dmg +19% vs Dragons,
>Reduces Deep Wound Duration on you by 20%

Assassin

Gold
Cruel Sai of Defense (2K)
>7-17, Req 13, Dmg +15%, E -5, A + 5
>Lengthens Deep Wound duration on foes by 33%

Zealous Celestial Daggers of Shelter (4K)
>7-17, Req 10, Dmg + 15% vs hexed foes, A + 7
>Energy gain on hit: 1
>Energy regeneration -1

Sundering Celestial Daggers of Dagger Mastery (4K)
>7-16, Req 8, Dmg +14%(while enchanted)
>Armor penetration +20%(19% chance)
>Dagger Mastery +1(19% chance while using skills)

Icy Celestial Daggers of Defense (1K)
>7-17, Req 10, A + 5

Blue
Shocking Dagger Tang (Lightning Damage) (1K)

Cruel Dagger Tank ( Lengthens Deep Wound Duration on foes by 33%) (make offer)

Fiery Sword Hilt (Fire Damage) (500 gold)

Staff Heads

Blue
Hale Staff Head H + 29 (1K)
Defensive Staff Head A + 5 (1K)
Defensive Staff Head A + 5 (1K)
Defensive Staff Head A + 5 (1K)
Defensive Staff Head A + 5 (1K)
Defensive Staff Head A + 5 (1K)
Defensive Staff Head A + 5 (1K)
Defensive Staff Head A +5 (1K)

dhatcher1
08-26-2006, 08:06 PM
Fiery Dragon Sword of Defense
Fire Dmg: 15-22 (Req 12 Swordsmanship)
Damage +14% (while health ^ 50%)
Armor +5
Price : 5k


War Hammer of Warding
Blunt Dmg: 19-35 (Req 8 Hammer mastery)
Damage + 13% (while health ^ 50%)
Armor +6 (vs ele attacks)
Price : 500


Truncheon
Dark Dmg : 11-22 (Req 13 Blood Magic)
Energy +5 (while enchanted)
Price : 1k


Grim Cesta (Req 12 Death Magic)
Energy+12
Armor +5 (while attacking)
Price : 500


Wayward Wand
Earth Dmg: 11-22 (Req 8 Restoration magic)
Halves Casting time of spells (9%)
Energy +5 (while health below 50%)
Price : 2k


Hale Holy Staff of Shelter
Energy +9
Fire Dmg : 10-18 (Req 6 Divine Favor)
Reduces Blind duration by 20%
Health +28
Armor +7 (vs physical attacks)
Price : 1k



Vampiric War Hammer of Defense
Blunt Dmg: 17-33 (Req 9 Hammer)
Life Stealing 5:1
Armor +5
Price : 2k


Jade Wand
Chaos Dmg: 11-22 (Req 10 Domination Magic)
Energy +5 (while health below 50%)
Price : 750


Furious Rams Hammer of Warding
Blunt Dmg: 19-35 (Req 8 Hammer)
Damage +19% (while hexed)
Double adrenaline on hit (9%)
Armor +7 (vs ele attacks)
Price : 2k


Insightful Cockatrice Staff of Shelter
Energy +15
Dark Dmg : 11-21 (Req 9 Curses)
Reduces Disease duration 20%
Halves skill recharge of spells (10%)
Armor +7 (vs physical attacks)
Price : 3k


Jeweled Chakram
Energy +12 (Requires 11 Illusion magic)
Health +59 (while hexed)
Price : 1k


Defensive Jade Staff
Energy+10
Light Dmg : 11-22 (Req 11 Smiting)
Halves casting ime of spells (10%)
Armor +5
Price : 2k


Poisonous Sunqua Blade of Fortitude
Slashing Dmg : 15-22 (Req 12 Sword)
Damage +19% (while hexed)
Lenghtens poison duration 33%
Health +30
Price : 10K


Galigords Stone Staff
Energy +15
Earth Dmg : 11-22 ( Req 9 Earth magic)
Halves casting time of Earth Magic (20%)
Halves recharge time of Earth Magic (20%)
Enchantments last 20% longer
Price : 8k


Razorstone
Slashing Dmg : 6-28 (Req 9 Axe)
Dmg +15% (while health ^ 50%)
Axe Mastery +1 (20% chance while using skills)
Double Adrenaline on hit (10%)
Price : 10k


Wenslauss' Faith
Energy + 15
Fire Dmg : 11-22 (Req 9 Divine Favor )
Halves Casting time of spells(10%)
Halves recharge time of spells(10%)
Health +30
Price : 1k


Thornbeard's Horned Bow
Lightning Dmg: 15-28 (Req 9 marksmanship)
Dmg + 15% (while enchanted)
Armor +7 (vs physical attacks)
Price : 500


Thorgall's Stone Smasher
Blunt Dmg : 19-35 (Req 9 Hammer)
Dmg +15% (while in stance)
Armor +7 (vs physical attacks)
Double Adrenaline on hit (10%)
Price : 500


Byzzr's Benediction
Energy +12 (Req 9 Divine Favor)
Halves skill recharge of spells (10%)
Health +30
Price : 4k


Ebon Plagueborn Daggers of Fortitude
Earth Dmg : 7-17 (Req 10 Dagger)
Damage +15% (while health ^ 50%)
Health +29
Price : 5k


Icy Aureate Daggers of Defense
Cold Dmg : 7-17 (Req 11 Dagger)
Dmg +19% (while health below 50%)
Armor +5
Price : 2k


Ebon Aureate Daggers of Fortitude
Earth Dmg : 6-15 (Req 8 Dagger )
Damage +15 % (always)
Energy -5
Health + 29
Price : 4k