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darkstarter
08-29-2006, 09:31 PM
you all might be skepticle about the nintendo wii, but it looks like the best system, and is a lot cheaper, who wants to pay 400,500 EVEN 600 on a system when u can buy a wii for 200.

ive heard good reviews, and bad, but before you diss a product try it, the people who tried the wii loved it , and i think i will too, escpecially with all of its added features

Adam8
08-31-2006, 02:16 PM
I agree, the only thing i don't like at the moment is nintendo going back to cd-roms i liked the mini discs. Do you know when it is being released in europe? I have seen it advertised in some places for november and some for december. Another question, is the new legend of zelda game going to be released on the wii or cube?

CAJ
08-31-2006, 03:57 PM
I agree, the only thing i don't like at the moment is nintendo going back to cd-roms i liked the mini discs. Do you know when it is being released in europe? I have seen it advertised in some places for november and some for december. Another question, is the new legend of zelda game going to be released on the wii or cube?
It'll be on both the cube, and wii last time I checked.

USO36
12-08-2006, 11:12 AM
Well the WII is starting to have its problems but still like the way the controllers are on it. Im thinking about getting it.

Adam8
12-10-2006, 02:39 PM
I got mine yesterday and I think that it is well worth getting. I only have wii sports at the moment and should be getting Zelda and Rabbids soon :-D. Only thing is that my arms really ache now from too much tennis and boxing, but i guess thats my fault lol. If anyone else has one and wants my wii address then PM me.

stephenconor
12-10-2006, 04:54 PM
I got mine yesterday and I think that it is well worth getting. I only have wii sports at the moment and should be getting Zelda and Rabbids soon :-D. Only thing is that my arms really ache now from too much tennis and boxing, but i guess thats my fault lol. If anyone else has one and wants my wii address then PM me.


i dont think ill get the wiii not my cup of tea

but ps2 yes i got that ordered

USO36
12-12-2006, 01:55 AM
Ya im going for the 360 thats whats on my list for consoles the games look so good on that system. But i might get the ps3 to hard to make dissision.

USO36
01-25-2007, 12:48 PM
SEATTLE - Rabid video gamers could get some help keeping in touch with the outside world this weekend as Nintendo Co. launches an online news service through its popular Wii console.

ADVERTISEMENT

The Wii News Channel, scheduled to debut Saturday, will primarily feature top news stories and photographs from The Associated Press.

Consoles with a broadband Internet connection and the Opera Web browser will be able to access the free news channel, which will offer AP news in multiple languages. Japanese-language news will come from a separate agency.

There were no immediate plans to sell advertising space, said Perrin Kaplan, vice president for marketing at Nintendo's U.S. headquarters in Redmond.

News will be displayed through an interactive map, which users can navigate with the Wii's wireless controller, Kaplan said.

"The beauty of it is it zooms in and out of areas of the world," she said. "So if you really want to focus on regional news or national news versus international, you just **** up the map of the U.S."

The AP has a two-year contract to provide news and photos to Nintendo and would like to provide multimedia in the future, said Jane Seagrave, vice president of new media markets for the New York-based news cooperative.

"It's a very innovative new application of what we're doing generally, which is to try to get our content to new audiences on new platforms," Seagrave said.

The AP will supply news for the Wii in English, French, Spanish, Dutch, German, and Swiss-German, Seagrave said. The Japanese news company Goo will supply Nintendo's Japanese-language news, Kaplan said. Terms of the deal were not disclosed.

The Wii has been a surprise hit for Nintendo as it competes with Sony Corp (NYSE:SNE - news).'s PlayStation 3 and Microsoft Corp.'s Xbox 360 consoles.

A recent report from the market research firm NPD Group said the Wii has sold 1.1 million units since it was released in the U.S. on Nov. 19, with 604,200 of those units sold in December.

"The Nintendo Wii demographic is definitely a wider demographic than your traditional hardcore gamer," said Billy Pidgeon, a video game industry analyst at IDC in New York. "It kind of makes sense for other types of content to be made available on the Wii."

Nintendo isn't the only company hoping to offer more from video game consoles with online connections. The Xbox scored an early hit with its Xbox Live online gameplay system and has since begun offering more perks to Internet-connected users.

USO36
02-05-2007, 11:44 AM
Nintendo Australia today added four more titles to the Wii Virtual Console service, comprising of Sega Mega Drive games Comix Zone, Bonanza Bros. and Gain Ground, and the NES game Gradius. This brings the total number of games available to 36 - read on for the entire list, complete with recommendations from our Games Editor.

[EC] denotes an Editors Choice - games which stand the test of time, and remain worthy - without high polygon counts, motion sensing controls and bloom lighting.

NES

Baseball, Donkey Kong, Donkey Kong Jr, Gradius, Ice Hockey, Mario Bros., Pinball, Soccer, Solomon's Key, Super Mario Bros. [EC], Tennis, The Legend of Zelda [EC], Urban Champion, Xevious, Wario's Woods

SNES

Donkey Kong Country [EC], F-Zero [EC], Sim City, Super Castlevania IV [EC]

Nintendo 64

Super Mario 64 [EC], Mario Kart 64

Mega Drive

Altered Beast, Bonanza Bros., Columns, Comix Zone [EC], Dr Robotniks Bean Machine, Ecco the Dolphin, Gain Ground, Golden Axe [EC], Gunstar Heroes [EC], Ristar, Sonic the Hedgehog, Space Harrier II [EC], Toe Jam and Earl [EC]

Amphibianbeast
02-05-2007, 06:52 PM
Nintendo Australia today added four more titles to the Wii Virtual Console service, comprising of Sega Mega Drive games Comix Zone, Bonanza Bros. and Gain Ground, and the NES game Gradius. This brings the total number of games available to 36 - read on for the entire list, complete with recommendations from our Games Editor.

[EC] denotes an Editors Choice - games which stand the test of time, and remain worthy - without high polygon counts, motion sensing controls and bloom lighting.

NES

Baseball, Donkey Kong, Donkey Kong Jr, Gradius, Ice Hockey, Mario Bros., Pinball, Soccer, Solomon's Key, Super Mario Bros. [EC], Tennis, The Legend of Zelda [EC], Urban Champion, Xevious, Wario's Woods

SNES

Donkey Kong Country [EC], F-Zero [EC], Sim City, Super Castlevania IV [EC]

Nintendo 64

Super Mario 64 [EC], Mario Kart 64

Mega Drive

Altered Beast, Bonanza Bros., Columns, Comix Zone [EC], Dr Robotniks Bean Machine, Ecco the Dolphin, Gain Ground, Golden Axe [EC], Gunstar Heroes [EC], Ristar, Sonic the Hedgehog, Space Harrier II [EC], Toe Jam and Earl [EC]
Nintendo is and always has been a powerfull system, it was always loved by kids more than anyother system, unlike the PS. and Xbox which stole the adults, the nintendo has always been here for the kids, now they are targeting both with the Wii :)

USO36
02-05-2007, 11:54 PM
Konami Digital Entertainment GmbH has announced a new title for Wii provisionally-entitled Dewy’s Adventure. The game has been designed by the same producer behind the eagerly-awaited Eledees and will be released in 2007.

An original Wii title, Dewy’s Adventure (* working title) uses the Wii-Remote to control the elements and tilt the ground of the game world as players help a small droplet of water save its home from a mysterious dark force. The game is set on a world where pure water and green forests have flourished, and which once enjoyed centuries of peace and prosperity under the careful watch of the Elder Tree.

However, the evil Don Hedron has seized control of the Elder Tree and transformed the world into a gloomy world smothered by Black Water. Using the last of its remaining power, the Elder Tree has created a small droplet of water (the titular Dewy) and granted it the power of the elements with the hope that it could eradicate the Black Water and restore peace to the world.


Using the Wii-Remote, Dewy’s Adventure offers players total control over the game world and the elements as they take control of the droplet of water and seek to overcome the evil Black Water. Players tilt the Wii-Remote to move and create inclines on the ground, moving Dewy to precisely the right spot while rotating the environment to solve puzzles. Normally seen as a small ball of water, the droplet can also alter the temperature of its immediate area to transform into ice and steam. These transformations are useful in freezing or heating different parts of the world to solve puzzles and to defeat the game’s many enemies.


Players unfold along the story by using the droplet’s three forms and its landscape tilting abilities. Its forms are effected using motion-specific gestures via the Wii-Remote, such as shaking it to cause an earthquake, waving it to create a windstorm, or becoming a rain cloud to summon bolts of lightning. In addition to a story mode, Dewy’s Adventure also features an edit mode wherein users can create play areas for friends to enjoy and swap with others.

USO36
02-20-2007, 12:52 PM
February 14, 2007 - Nintendo launches a new channel for the Wii Menu today, "Everybody Votes", which allows up to six players per console to vote in regional and worldwide polls...a tired premise with an interesting touch - the ability to predict the results of the polls, and track your accurate predictions in a "How Tuned In Are You?" section.

The questions are updated regularly, with Nintendo promising at least three questions a week. The Everybody Votes Channel can be downloaded for free from the Wii Shop Channel.

Nintendo have caught some flack for their handling of the Wii's online capabilities, but with updates like this, the Opera browser, Virtual Channel games rolling in like clockwork, and the first online-play capable titles on the way, we're completely confident that Nintendo is on the right path to catch up with the well-established Xbox Live service.

http://i137.photobucket.com/albums/q211/apalloprime/untssas.jpg

dhatcher1
02-20-2007, 10:13 PM
One thing I dont see here, which is probably going to be the determining factor for me next year when I look at getting a new system, is that if you already have a gamecube, all of the gamecube games I have are supposed to play on the Wii also.

Could someone confirm for me it does play gamecube games and how well.

sizza
02-21-2007, 03:41 AM
gamecube games do work on wii. Not sure how well. Was playing at a friend's house and there was an option to switch to gc games.

USO36
03-18-2007, 03:46 AM
Of all the pundits that tried to call the console race before Christmas, few predicted the Nintendo Wii, with its modest hardware and oddball control system, would still be lining up the punters in March. 436,000 Wiis sold in January, beating the Xbox 360 and PS3 handily, and there's no sign of the pace slackening. The handheld DS is doing nearly as well, tightening Nintendo's 18-year stranglehold on the portable market and capitalizing on its first-rate software selection. A total of 635,000 new Nintendo systems made their way home with eager U.S. purchasers in the supposedly quiet post-holiday period.

Even with that quantity of systems moving through the retail system, both the Wii and the DS remain hard to find in stores nationwide, while the other two consoles are lining the shelves. If you're unfortunate enough to still be looking, your best bet is to keep your eyes on online trackers like ours or resort to the usual auction sites.

Wii games are shifting well, too. Although Wii heavy-hitter The Legend of Zelda: Twilight Princess sold well in January, it was actually beaten to the top spot by quirky minigame-fest Warioware: Smooth Moves, despite the latter not actually coming out until the 15th. Rayman: Raving Rabbids came third, with under half of Zelda's sales. Unsurprisingly, Wii owners have vast appetites for games that take advantage of the machine's uniqueness.

Nintendo's fast pace of impressive releases continued in March with the surprise appearance of Legend of Zelda: Ocarina of Time, the N64 smash hit that's remembered as one of the best Zelda games -- if not the best -- of all time. Coming up in the next few months, fans of classic Nintendo systems can expect to see Super Metroid, Excitebike, Mario Kart 64, and Duck Hunt hitting the service.

Nintendo classics...
...coming to the Wii


So even when the release calendar is quiet, as it was throughout February, Nintendo still provided Wii owners with a compelling collection of re-releases and old favorites. 12 of the 20 all-time best-selling video games are Nintendo products (and, incidentally, seven of them feature Mario in some form or other). With all these great titles to draw on, they can keep up this pace for years.

No video game publisher, developer or hardware manufacturer commands the adulation of as many dedicated fans as Nintendo. Started in 1889 by a Japanese businessman, the company initially made its name by producing "hanafua" -- Japanese playing cards. It struggled through much of the 20th century, until the company's visionary third president Hiroshi Yamauchi (now the majority owner of the Seattle Mariners) hired a 25-year-old artist from Kyoto named Shigeru Miyamoto.

Miyamoto, along with Game and Watch designer Gunpei Yokoi, set about laying the foundations of Nintendo's current success with games like Donkey Kong and Mario Bros. Yokoi's story ends sadly: he resigned from Nintendo in 1996 after falling from grace (he was responsible for the failed Virtual Boy handheld) and died in a car accident a year later. Miyamoto's story, in contrast, mirrors Nintendo's: he was instrumental in the development of both the Zelda and Mario series, and ranks as one of the most recognized and successful game designers of all time. Miyamoto currently heads Nintendo's Tokyo development team.

Among its home console innovations Nintendo counts the first joypad, the first use of force feedback and the first analog stick -- and now the first fully featured motion control system in a major console. It's famously innovative in its strategy, too, dodging the race for more and more powerful hardware in favor of trying to expand its consoles' audiences beyond tech-heads, geeks, and video game addicts.

And it seems to be working. The Wii has been a big hit in an Illinois retirement home, where the inmates are organizing Wii Bowling tournaments and showing up their grandkids. The Mayo Clinic and the International Sports Science Association are already studying the potential health benefits of Wii games. You can't buy that sort of word of mouth.

With the release of the Wii, Nintendo is adopting tactics we more often associate with its competitors, Microsoft and Sony. With the Channel updates that have rolled out in the last couple of months, the Wii is now the only full-size console with a usable web browser, an online news and weather service, and even its own email address. These are functions we would normally associate with those Internet set-top boxes that were all the rage back in 1997. Could the Wii, with its unique mouse-like pointer control system, be making a play for the "convergent device" Holy Grail, delivering multiple diverse functions straight to your TV?

Contrast that with the Wii's attitude to online gaming. Or perhaps that should be "lack of attitude." While Microsoft and Sony both invest much into their single-login, integrated systems that pack online functions into every game, Nintendo's content, for the time being, limits its gamers to one-console multiplayer. The phenomenal success of the system so far indicates, however, that either this just isn't an issue for most buyers or, and perhaps more convincingly, that the PS3 and Xbox 360 are already sating our appetite for online multiplayer entertainment.

It's coming, though. June 25 is the scheduled release date for Pokemon Battle Revolution, which will use the console's Internet connection to enable head-to-head online battles between trainers. It'll also be the first to link the DS and Wii together, enabling players to transfer their Pokemon from handheld titles to the Wii, and use the DS as a Wii controller. Given the continued popularity of the Pokemon games, both among its intended demographic and older RPG fans, it's sure to be a big seller.

Nintendo's other guaranteed hit, Mario, isn't coming to the Wii until later this year, although his debut appearance in the Miyamoto-designed Super Mario Galaxy is looking to be yet another stunner. Another fan favorite, Super Smash Bros. Brawl, is also expected before 2008, and for the first time includes a non-Nintendo character: Snake, from the Metal Gear series.

Of course, none of that will console you if you're still hunting for your Wii. Nintendo tells us they're making continuous shipments to feed the "huge demand around the country." At some point they're sure to get ahead of the demand, but with the next few weeks seeing the release of anticipated Wii titles like Super Paper Mario, Prince of Persia: Rival Swords, and The Godfather: Black Hand Edition, we're not holding our breath.

USO36
05-28-2007, 02:06 AM
The next Mario arcade footie game is is almost ready to hit the pitch.
http://videogames.yahoo.com/gamepreview?cid=1951420561&tab=previews&page=0&eid=515587 Link

Amphibianbeast
05-28-2007, 06:36 PM
Mario games have always been unique types of games which catered to all ages and bring quite alot of fun, no wonder mario games are #1 with the kids:)

USO36
09-16-2007, 02:08 AM
http://stage6.divx.com/user/JuliusSSV/video/1481197/Mario-Strikers-Charged-(Wii)-Opening

darkstarter
09-27-2007, 07:34 PM
lol i remember when i created this thread, but unfortunatly the wii suxs, i sold it and bought a 20gb ps3 on clearance for 250 (including tax+shipping)

USO36
01-22-2008, 04:46 PM
Worms: A Space Oddity Hands-On
We attempt to report on THQ's upcoming Worms game for the Wii without ever referring to the titular combatants as annelids.

Currently scheduled for release in March, Worms: A Space Oddity marks something of a departure for Team 17's long-running turn-based strategy series. For starters, the worms' seemingly never-ending conflict has now consumed the galaxy and taken on a distinctly sci-fi feel with futuristic weapons and battlegrounds on planets that have different gravity and friction properties. Worms: A Space Oddity also makes full use of the Wii's gesture-based controls and, in a move that you'll probably either love or hate depending on your familiarity with the series, the game's arsenal is much smaller (10 weapons plus a handful of gadgets) but much easier to use effectively than those in previous games.

Worms: A Space Oddity has been developed with newcomers to the series in mind, so while basic grenades and bazookas are still in the arsenal (albeit with fancy new sci-fi names), they're now much easier to use effectively, in spite of the gesture-based controls. The reason for this is simply that, providing you don't exceed the time limit for your turn, you can take as many practice shots as you like before committing. Furthermore, taking a practice shot paints a dotted line across the screen to show your projectile's trajectory and, if you're happy with it, you can lock it in place so that your "for real" shot does the same thing. The challenge in Worms: A Space Oddity, then, will come from knowing which weapons to use when rather than from having a good head for angles, wind factors, and the like.

Practice shots make basic weapons much easier to use effectively.
As is often the case in Wii games, some of the gesture-based controls appear to make more sense than others. For example, to throw a grenade (or timed frag) you have to set the angle of the throw using the D pad and then determine the strength of the throw by holding the Wii Remote at an angle somewhere between zero and 90 degrees and flicking it down, remembering to release the B button at some point if you want to actually let go of the explosive. The same control is used for the bazooka (impact frag), and while it works just fine, perhaps just holding the B button to determine the strength of a shot would work just as well.

You might think that the practice shots afforded by this new control setup would make luxury weapons such as the homing missile (now known as a "guided frag") obsolete, and in many situations you'd be right. But there are still going to be enemies that can't be hit with standard weapons, and you'll find that the guided frag is more useful than ever when you need a missile that will avoid obstacles en route to its intended target. That's because in Worms: A Space Oddity you're given direct control of your guided frags, which you can move around the screen and perform tricks with simply by pointing the Wii Remote where you'd like it to go. You'll have only a very limited number of these potentially overpowered weapons at your disposal, of course, but they have the potential to consign popular worm-hiding strategies to history nevertheless. Incidentally, the same controls used for the guided frag will be used for the jetpack.

Other weapons that we got to try out during our all-too-brief Worms: A Space Oddity demo included atom packs, which are mines that can be detonated manually, and the new air strike equivalent. Rather than carpet-bombing a small area around your target, the new air strike takes the form of a UFO that hovers over your target and fires a number of green lasers down at it that's determined by how quickly you shake the Wii Remote. Weapons that we didn't get to see on this occasion include the blaster (shotgun) and the ever-present exploding sheep, whose bounces you'll purportedly be able to control in some way.

Like all Worms games, A Space Oddity will almost certainly be best enjoyed with friends, which is why it's especially disappointing that the previously announced online support hasn't actually made it into the game. Up to four players can do battle on a single console, though, and since the action is turn-based you'll only need a single Wii Remote to pass around.

Guided frags can be made to do just about anything if you're good with the Wii Remote.
In addition to the regular versus battles, which can be played with any combination of AI- and player-controlled enemies, Worms: A Space Oddity boasts a mission-based single-player mode that's quite unlike anything that has appeared in the series previously. The story mode will see you traveling between six different planets and completing missions on them that, while still requiring plenty of weapon use, task you with completing objectives a little more imaginative than simply killing the enemy before they kill you. In one of the early missions that we attempted, for example, we needed to retrieve an item that was hidden away in an underground cave. Without any digging tools in our inventory (don't worry--they're still in the game, along with girders, teleporters, and such), our only way in was to use weapons that, as we learned the hard way, the item we had been sent to retrieve was not immune to.

Playing through each of the six planets will unlock a minigame that you need to beat before you can progress to the next one. We haven't had an opportunity to check any of these out for ourselves just yet, unfortunately, but we're told that they include Space Invaders and 1942 clones as well as a whack-a-mole variant and a boat race. All of the minigames will support multiple players once you've unlocked them.

Worms: A Space Oddity is currently scheduled for release in North America on March 10 and in Europe and Australia on March 27 and 28, respectively. We look forward to bringing you more information on the game once we've had a chance to spend some quality time with it.

USO36
04-18-2008, 11:24 PM
First announced way, way back in July of last year, the nifty, wireless balance board accessory for the Wii finally has a North American release date: May 19. Get ready to engage those abs.

The Wii Fit bundle (available in Japan since last December) will sell for $89.99, according to Crave—not exactly cheap, but at least it'll come bundled with a battery of exercises—involving yoga, aerobics, strength training, and balance—that’ll get you off the couch and, with any luck, make you break a sweat.

IGN (via Yahoo! Games) has a thorough preview of Wii Fit, but I’ll tick off some of the main points: You get the wireless, plastic balance board (which, apparently, supports a whopping 660 pounds, although it stops measuring over 330 pounds) plus the battery of 40 mini-games and exercises.

Among them: strength-training exercises, including a push-up/yoga combo (which sounds devilishly difficult), single-leg extensions, arm/leg lifts, a variety of squats and lunges, and side planks (ouch). There’s also plenty of aerobic action, including steps, runs, and rhythm boxing. Then there’s the yoga, complete with your standard deep breathing, half moons, a potpourri of poses, you name it. This ain't no button-mashing on the couch.

What makes Wii Fit more fun than your standard exercise DVD is the on-screen trainer (either male or female, as IGN notes) who critiques your form and doles out encouragement, as needed.

Of course, the coolest element of Wii Fit is the wireless balance board, which incorporates two plastic pads—one for each foot—that precisely measure you weight and balance.

From the demos I’ve seen, the board does an uncanny job of detecting your overall stance and posture; indeed, based on your weight and balance, it’ll compute your body mass index (BMI) and tell you if you’re overweight, underweight, or just right. The Wii Fit software will also track your BMI daily and tell you your progress over time.

Early reviews have been generally positive; for example, Chris Kohler at Wired News tried Wii Fit for about a month and came away pretty happy, calling it a "convenient and helpful way for me to get back in shape." Keep in mind, however, that Kohler didn't so much lose weight as build muscle (not such a bad thing, considering that you're playing a video game).

I haven't had a chance to try Wii Fit myself, but the demo during last year's E3 gaming conference looked pretty impressive; I especially liked the soccer ball head-butting game, which lets you (natch) head-butt a torrent of virtual soccer balls, all from the comfort of the balance board—nice. (Hmmmm...how about a surfing game? Or skateboarding?)

So, who out there's looking forward to Wii Fit? Anyone else tried it? What about the price tag?

inuyashaa
04-19-2008, 01:02 AM
sounds interesting il have to steal my sis wii

USO36
05-05-2008, 12:27 AM
The Nintendo Wii remains the hottest selling console on the market, having shipped over 24 million units since its launch in November 2006. That's nearly double the PS3 and 5 million more than the Xbox 360, though the Xbox has been on the market for twice as long.

But behind the success of the Wii lies a dirty secret, says GameFunk: That very few quality games are being made for the console. In fact, if you look at the aggregate reviews, most of the games suck. Sure, Wii has some standout titles (Super Mario Galaxy is a classic, one of my favorite games in recent years), but most of the great games have come from Nintendo itself, not from third-party developers.

GameFunk's chart (scroll down a bit) is telling: According to GameRankings' reviews (which are drawn from major reviewing outlets), 26% of titles for the Xbox 360 were ranked as good (8 out of 10 or higher), and 33% of titles for the PS3 were ranked as good. On the Wii, just 11% got a good rating, measuring just 20 games total, four of which were ports of ancient PS2 or GameCube games.

The numbers hold up just as well at Metacritic. Visit the Wii page and you'll see a sea of yellow (mediocre) and red (bad) games in the "upcoming and recent releases" section on the left side of the page. As I write this there are only eight titles in the green (75 out of 100 points) or above. The 360 has 18 "good" picks to choose from.

What's going on here? For some reason, the creators of quick-buck shovelware titles have focused on the Wii. GameFunk notes that the "for all ages" marketing is what primarily predisposes developers to target the Wii, but I think there's somewhat less to it than that: The Wii is simply becoming a victim of its own success. The Wii is a phenomenon that now dominates the market. Why develop for the PS3 when you instantly attract twice the audience with a Wii game? The fact that Wii games take a fraction of the resources to develop (since they require only basic graphics work and gameplay is often simplistic) seals the deal.

Will Nintendo start to crack down on junk games and start enforcing quality control? Right now, Nintendo is relishing its position at the top of the charts, a place it hasn't been in decades. It's easy to say that responsibility lies with Nintendo to police the games on its console, but, really, if people are willing to buy a Hannah Montana game, how can Nintendo legitimately say no?

dhatcher1
05-14-2008, 08:29 PM
I dont understand the concept of Nintendo "policing" third party games. They make a game system and other people are writing software for it. They dont have any business dictating how that software runs. All they need to do is put out good quality games themselves.

The Wii is different than other systems. It isnt really designed for sit on your behind and wiggle your thumbs games. You need a good 6-8 foot (2-3m) free area in front of it to move around, swing your arms, duck & jump, etc. Your own physical abilities actually come into the virtual game. If your twist your arm wrong when bowling your ball curves off into the gutter, swing the bat too early or late and you get a strike, keep your hands up in boxing or you get hit in the face. The human interaction with the game is much more significant than the graphical content which other games rely on since they have only the image on the screen to entertain you.

USO36
10-16-2008, 12:46 PM
http://cosmos.bcst.yahoo.com/up/player/popup/?rn=1475790&cl=10138021
The next Nintendo console may be released in 2011.