dhatcher1
10-26-2006, 02:22 PM
Lets use this thread to note differences we have found farming since the update to the MOnster AI.
Here is what I have seen in general behavior:
If mobs are small (like less than 5 members) there is effectively no change.
If mobs are large, when they get hurt then all but 4 or 5 will move away and regenerate. This behavior is regardless of the source of damage; there is no more "AoE effect" that some damages sources trigger and others dont. It is more of a "disperse when many injured" behavior.
Specifics:
Droks Trolls:
Droks troll farming is not longer fast. It is easier since you rarely have more than half a dozen trolls attacking you at once, but you also dont get to kill all of them at once.
Divinity coast Mission:
Mobs are small. They seem to almost all get hung up with the eye now making this a trivial slaughterfest.
Here is what I have seen in general behavior:
If mobs are small (like less than 5 members) there is effectively no change.
If mobs are large, when they get hurt then all but 4 or 5 will move away and regenerate. This behavior is regardless of the source of damage; there is no more "AoE effect" that some damages sources trigger and others dont. It is more of a "disperse when many injured" behavior.
Specifics:
Droks Trolls:
Droks troll farming is not longer fast. It is easier since you rarely have more than half a dozen trolls attacking you at once, but you also dont get to kill all of them at once.
Divinity coast Mission:
Mobs are small. They seem to almost all get hung up with the eye now making this a trivial slaughterfest.