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View Full Version : Farming After the 10/25/06 Update


dhatcher1
10-26-2006, 02:22 PM
Lets use this thread to note differences we have found farming since the update to the MOnster AI.


Here is what I have seen in general behavior:
If mobs are small (like less than 5 members) there is effectively no change.

If mobs are large, when they get hurt then all but 4 or 5 will move away and regenerate. This behavior is regardless of the source of damage; there is no more "AoE effect" that some damages sources trigger and others dont. It is more of a "disperse when many injured" behavior.


Specifics:

Droks Trolls:
Droks troll farming is not longer fast. It is easier since you rarely have more than half a dozen trolls attacking you at once, but you also dont get to kill all of them at once.

Divinity coast Mission:
Mobs are small. They seem to almost all get hung up with the eye now making this a trivial slaughterfest.

rickeypadgett
10-31-2006, 02:48 PM
Yeah I noticed that at Drok's. The trolls were actually just standing there and watching. They would wait till I killed some then a few more would come in but they never all attacked at one time. It took me about 5 min. longer to kill the trolls inside the caves than it used to.

Savior Zion
11-10-2006, 12:00 PM
e-z solution when the frist troll run away at 35% health target (atk) him the rest will fallow (so far its work for me but i could be wrong)