dhatcher1
01-30-2007, 07:25 PM
I am currently using this build alot as I can do a lot of damage and/or bolster the healers. (I am doing alot of 3 hero 4 hench questing) One key is that your primary monks should NOT (in my humble opinion) carry Healing Breeze. It is very energy inefficent. One person per party with a secondary monk can carry it (otherwise you end up with 2 people casting HB which wastes one of them.)
Curses 16 (12+3+1)
Soul Reaping 10 (9+1)
Healing 9
Smiting 3
Protection 2
Spiteful Spirit
Reckless Haste
Insidious Parasite
Price of Failure
Healing breeze
Smite Hex
Mend Ailment
Rebirth
on a hero (or in a party with other rebirthers) I would take res chant instead of rebirth
I will edit this post and put in notes on how to use the skills together later if you want. Laying these curses down on the correct targets lets you do more damage faster than a nuker and protects your party at the same time.
Curses 16 (12+3+1)
Soul Reaping 10 (9+1)
Healing 9
Smiting 3
Protection 2
Spiteful Spirit
Reckless Haste
Insidious Parasite
Price of Failure
Healing breeze
Smite Hex
Mend Ailment
Rebirth
on a hero (or in a party with other rebirthers) I would take res chant instead of rebirth
I will edit this post and put in notes on how to use the skills together later if you want. Laying these curses down on the correct targets lets you do more damage faster than a nuker and protects your party at the same time.